Information in this guide is subject to and will change as the game does and new information is found regarding them. To start, governors are clan members and/ or companions that you put in charge of a castle/ town and its associated villages. They then apply bonuses, depending on their skills, to the settlement.The above are just a few examples of tactics which can be used within the confines of the Bannerlord system, and by no means need to be rigorously followed to ensure success on the battlefield. You might prefer to send in berserkers first, for example, though this might cause more overall injuries to your forces.
Caravans do work. Most of this info has also been taken from other users’ experience. Invest 15,000 into the caravan and give it some time. The caravan departs with 0 stock so the first trips will consist of the caravan buying up stock. They try to sell this stock in profitable city and therefore it can take some time before they reach that city.
This isn't a bleeting session, more of a warning to those who aren't prepared. Merchants offer Caravan Escort missions, I've never taken the time to do them before. And now I regret doing so. Everything is set to realistic, I have 22 troops, mostly Tier 2 with some Tier 1 and Tier 3 spread amongst them. Most bandit groups tend to run from my party so I figure, this'll be a cakewalk. IT IS NOT
It's one of the most common type of companion but I see almost no use for them. They seem mildly helpful for sneaking into enemy towns or dungeon rescues, but the game speeds past the point where such things are necessary. After early game, even that limited use is obsolete to me as I have armies that are much too large to be sneaking anywhere. 0pmCsXd.